An escape room is a team game that involves exploring a room and solving the puzzles you find there in order to get out.
In practise, that means being put into a room with a team and figuring out how to open and/or unlock various things. In Canberra, it is illegal to actually lock the room so although there is usually a large obvious padlock on the exit door, it is purely decorative (eg put on a second handle while the first handle actually opens the door). You can leave at any time (and come back in, eg after going to the bathroom or getting some air).
Most escape rooms take place in a single physical room, although some start in one room and take you through others as you progress through the various puzzles. Mine are one-room games that can be restricted to a tabletop if necessary, and they are macguffin-based ie you ‘escape’ by finding a specific magical item in one of the boxes, rather than by ‘opening’ a door.
Most escape rooms start you off in very dim light, so one of your first challenges is finding more sources of light. The darkness and lack of torches enhances the stress and forces you to work with your team-mates. Stress, frustration, and cooperation are huge elements in a well-designed escape room.
Another vital element is skill-sharing. A good escape room has a wide range of puzzle types, so different team members’ strengths can come to the fore eg. A puzzle box, a simple maths problem, a clue hidden in an unexpected location. I am terrible at puzzle boxes and not super mobile (so I won’t be crawling under tables if I can help it), but I can do maths.
Puzzle rooms tend to steer away from any maths harder than primary school level, because a lot of people hate maths. I have found that having a simple maths problem towards the end of the game is hilarious as people panic and can’t count good no more.
Each escape room has a fictional scenario to fire the imagination, and a timer counting down (usually the time limit is 1 hour, or 1.5-3 hours for much more complicated rooms).
During the last week both my parents and my siblings attempted my magical steampunk game, MADAM ALCHEMIST, and each session was filmed. If you’d like a better idea of how escape rooms work, I recommend watching the first and second videos. If you just like watching people alternatively swear and cheer, the third video is pretty much just that.
The first video includes an opening spiel by yours truly, and a few minutes of play by my parents.
The second shows a cut-down version of my brother and sister playing the room from beginning to end (complete with my patented sarcastic subtitles). It contains very mild spoilers ie you can still enjoy the game fully after watching (I edited it very carefully), but if you’re an experienced player I recommend playing the room before watching it. Of course, if you don’t live in Canberra/NSW then you might as well watch it.
There is some mild swearing.
The third is a super-short montage of my brother and sister’s play-through (all of which is also part of video #2). There’s almost no context, just the usual escape room experience of intermingled frustration, bickering, cooperation, and joy.
All clear? Good.
You can book through the store link above, or email me at MagicInTheMailStories@gmail.com to arrange a time and place of your choosing.